December 26, 2007
http://sony-pspfull.blogspot.com/2007/12/qjnet-headplay-review-psp-slim-and-lite.html
Inspired by the need to experiment with something new, we at QJ.NET decided to test the Headplay unit yet again. Granted, this wasn't our first time to do so, but it was our first time to test the Headplay gear in conjunction with a portable game console that supported S-video. Since next-gen consoles used component video, we decided to see if a different video output would yield different results . Prior to this latest Headplay test run, we pretty much connected the PSP Slim to every video output device we could think of. Read more...
Comments (0)December 25, 2007
http://worldgamingextreme.blogspot.com/2007/12/qjnet-review-plugging-wii-into-headplay.html
Some relationships have always been meant to work, no matter how strange or off-beat they may seem at first. But is the union between the Headplay Personal Cinema System, a neat little gadget that lets you play your games in an entirely different fashion, and the Nintendo Wii, an awesome little console with a similar approach to gaming as well, a match made in heaven or a tragic love affair? This is the article that hopes to answer that question. This is the QJ.NET review of the Headplay Personal Cinema System when it's hooked up to the Nintendo Wii. Read more...
Comments (0)December 07, 2007
http://pc.qj.net/QJ-NET-review-Crysis-powers-up-with-Headplay-on-the-PC/pg/49/aid/107626
A lot of us are probably old enough to have been around at the time 3D video game eyewear was born. Led by Nintendo's historic but under-appreciated Virtual Boy portable game system, these peripherals made their way to the gaming market and provided the then relatively small gaming population a curious peek into the world of virtual reality. While a lot of us were undoubtedly amused with this development, a lot of us chose to watch at the sidelines and stick to our regular TVs. Read more...
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